World-Building is Revealing

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Whether we are speaking of writing, or gaming, world-building, the process of laying out a fictional environment and how it functions is reveals aspects of the creator’s implicit assumptions about reality.

I noticed this most clearly in Role Playing Games where the world-builder in question is the person who ‘runs’ the game. They established the history, sociology, and politics of their campaign setting and then through the players’ interaction with the world and its peoples reveal their own ideas about how our world really works.

One gamemaster ran campaigns where it was never possible to ‘get ahead’ while obeying the law. For the players to not fall into endless crippling debt, they always resorted to criminality. That person also believed that the world we live in was rigged and that cutthroat selfishness was required to triumph over others.

Another rana Dungeons and Dragons campaign where every evil human had at some point in their backstory had been broken. Evil wasn’t something someone chose but the result of someone ‘snapping.’  This gamemaster sees people as innately good and that evil also has a reason, a cause.

This I think applies to authors as well. There is a well-regarded, award-winning SF author and in every one of the novels they wrote at the heart lies a conspiracy. A cabal of people working in close collaboration for their own benefit and to the harm of the general population. Do I think that this author, whom I have met and is a fine and generous person, believes in whack-a-doodle ideas like ancient aliens, Q-Anon, or that Finland isn’t real? No, but I do suspect that they think that there is coordinated effort where there may simply be convergent goals and methods.

I am sure a careful reading of my own work and games would reveal aspect of myself that I am unaware I had put there. This is an unavoidable effect of world-building. Another author I know works very diligently to not be ‘political’ in their writings and yet their politics are on clear display in the way they craft and utilize their characters. When we create we must draw from ourselves and what we think is real so we cannot but help to have our works reflects some aspect of our true selves.

A gentle reminder that I have my own SF novel available from any bookseller. Vulcan’s Forge is about the final human colony, one that attempts to live by the social standard of 1950s America and the sole surviving outpost following Earth’s destruction. Jason Kessler doesn’t fit into the repressive 50s social constraints, and he desire for a more libertine lifestyle leads him into conspiracies and crime.

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