A Space Opera Advantage

There is no doubt in my in mind that FGU’s role playing game Space Opera has one of the worst edited rulebooks from a major game company. Typos, contradictory rules, vital rules dispersed in various sections, and the lack of any index at all produce a set of rules that without ‘search’ when using the PDFs would make running the game quite challenging.

That said I do adore the game, its bold attempt to sweep in rule for nearly every conceivable SF setting, and its sheer naked ambition.

Recently, in the campaign I have been running since May 2019, I have come to appreciate another advantage to Space Opera, the lack of an experience point system for character abilities.

In Dungeons and Dragons players begin the game as low-level adventurers, dealing limited damage, easily killed, and marginally skilled. With each adventure the Dungeon Master awards Experience Points to the characters that advance their skills and capabilities, no adventure, no experience points, no advancement.

Space Opera using skill learning. Characters devote themselves to study and practice to become better at their skills and advance in capabilities from piloting to the sciences. As long as the character can continue their studies they can continue to advance.

This is an advantage when the real world collides with the role-playing world. Is a player in a D&D game misses one or more adventures, their character fails to gain experience points alongside their compatriots, falling behind in skills and toughness that may be fundamentally unfair. Real world responsibilities should always outweigh play. It is a mark of adulthood.

With Space Opera the missing player’s character, while not investigating the slave clone trade can continue to study and practice the skills they have committed themselves to advancing. When the player returns to the table, they suffer no in game penalty for attending to pressing real world duties. As long as the gamemaster is keeping careful track of the time passed, for which I have spreadsheets that have proven invaluable, and when the player is eligible to advance their skills, the system is fair to all players.

Share