The Joy of a Successful Game

Today’s election day – go out and vote. Thus ends todays political posting.

This past weekend I ran my 5th Edition D&D game and had a success that truly made me feel good.

I had engaged in a bit of an experiment. The week leading up to the game I spent my lunches here at work writing journal entries for a game handout. The journal would cover decades, but only a scattering of entries remained. Some might contain vital clue, others might be mundane, and other might only serve at atmosphere. By the time the week ended I had written 3000 words of entries.

I used three different scrip fonts to represent the different ages of the fictional author and then I cut each entry apart onto its own piece of paper, mixing them up. (The journal was found in a old stone manor house, most of it missing the rest thoroughly out of sequence.)

Game night game and despite missing a few players we managed lift off. When they got the scraps with the journal entries I was quite nervous. I had written them in the ‘pantser’ style, simply making things up as I went along. Would the entries be interesting? Would the puzzle work? Would they have fun?

Judging by the players looked I would say it did work. They poured over the slips, one player quickly seeing the different fonts sorted them accordingly. As they examined the entries they read out disturbing, interesting, and passage that they believe to be clues. His worked out so much better than a skill roll a bullet point of data.

I wish all the players had been able to attend.

Share